Last updated: 2026-03-09
By Harold Cáceres — Lead UX Designer | Design Educator | Edutainment Advocate
Gain access to a complete, Hogwarts-inspired UX collaboration workshop walkthrough that reveals how to reconnect distributed design teams. It includes the session blueprint, activities, visuals, and facilitation approach to surface cross-project insights, align stakeholders, and accelerate collective problem solving across accounts.
Published: 2026-03-09
Users obtain a ready-to-run workshop walkthrough that enables immediate facilitation of a collaborative, cross-project design session and faster alignment across distributed teams.
Harold Cáceres — Lead UX Designer | Design Educator | Edutainment Advocate
Gain access to a complete, Hogwarts-inspired UX collaboration workshop walkthrough that reveals how to reconnect distributed design teams. It includes the session blueprint, activities, visuals, and facilitation approach to surface cross-project insights, align stakeholders, and accelerate collective problem solving across accounts.
Created by Harold Cáceres, Lead UX Designer | Design Educator | Edutainment Advocate.
Design team leads overseeing distributed UX squads seeking to reconnect peers and surface cross-project insights, Senior UX designers and design managers coordinating across multiple accounts who want collaborative show-and-tell sessions, Workshop facilitators and design leaders aiming to scale edutainment-based collaboration across teams
Interest in education & coaching. No prior experience required. 1–2 hours per week.
step-by-step blueprint for a collaborative, low-pressure design session. ready-to-use visualization prompts and templates. practical facilitation cues to surface cross-project insights and shared language
$1.50.
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